Mods I wrote for Megamod.

 

Custom Skill Books

Skill book for every skill in the game.

To use a book, equip it and target the player character,

the script wont fire any other way.

Books.ini has a setting that controls what skill level is max

for the books to increase skill level.

sFall script GL_Replace_Books.int that will

replace all vanilla books added to maps with the custom books from this mod.

Randomly added these books to all the merchants I could find.

Added these books to Vault City information center.

Added these books to the quest in NCR that has books as a reward.

Requires sFall with extended scripting functions enabled.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.

 

Repeatable Quests

Several quests made repeatable.

Farels garden critters replaced with aliens(level dependant) and they respawn.

Broken Hills mine and tunnels replaced with aliens(level dependant) and they respawn.

Redding mine aliens respawn.

San Francisco tanker aliens respawn.

Klamath Toxic cave gecko respawn.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.

 

Weapon Upgrades

My favorite weapons given upgrades.

Bozar, megafist, assault rifle, ripper, P90c and Pancor Jackhammer.

All have 3 upgrades, recipes that can be taught to the player, from Skeeter in Gecko.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.

 

Random Loot

Any empty chest on map first load, and random encounters always,

will have random loot added to them.

Scenery objects that have the same art as a container item,

will be deleted and replaced with the item, then have loot added to them-

ini setting allows turning this feature off and on.

Requires sFall with extended scripting functions enabled.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.

 

Mr Fixit Stimpacks

Total of 5 stimpacks, added to all merchants that sell stimpacks.

Arroyo Gardens has herbs added that can be used to make these stimpacks.

Gecko's drop meat(after you have done the quest)

that can be used to make food items(healing items).

Klamath Trapping Ground also has herbs added to the map.

All of the stimpacks can be created by the player(after the recipe is learned).

Requires sFall with extended scripting functions enabled.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.

 

Car Fuck Up

If for some reason the car was lost in your current game,

this script re-adds the car to the game, unfortunately the items in the trunk are lost.

To use the script, load the save in question(before installing the script)

and go a town map the car can be on, save the game.

Install the script, then load the game and wait for the car to appear.

Save the game again, delete the script.

Requires sFall with extended scripting functions enabled.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.


 

Correct Wrong Ammo

When the ammo or weapon on a map is different from the pid ammo amount,

the result is in game wrong numbers, for both weapon loaded number and ammo stack numbers.

2 scripts that swap ammo and weapons on each map first load, correcting the numbers.

Does not swap equipped weapons.

Requires sFall with extended scripting functions enabled.

Mod written with Megamod 2.44 installed,

not compatible with any other mod.

 

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