Here is the latest patch for the Megamod, currently at version 2.35.3.

Installation: Copy the files contained in this patch directly into your
main Megamod 2.35.2 directory. Overwrite any files as necessary. If you
are not prompted to overwrite any files, then you have done something
wrong.

When installed correctly, the main Fallout directory should contain the
following files and folders:

Data folder
Readme files folder
Files Folder
Proto folder
Runme.bat
ddraw.ini
ddraw.dll
weather.ini
Fallout2.exe

(Of course, this folder would also have your master.dat and critter.dat
installed from your CD.)

Some people still want to know what is included in this project. For those
who for some reason think it is a waste of time to read the readme files,
at least look at the titles of the various readme files... it's not too
difficult to figure it out then. Or, you could check out the wiki site -
falloutmods.wikia.com/wiki/MIB88_Megamod.



Changes made since version 2.35.2:

-Included updated version of Timeslip's sfall
-Some dialog corrections
-Computer necessary for a BOS quest has been readded to the Den
-Made a number of fixes to the Glow
-removed items from Vault 13 entrance
-Vic, Cassidy, and Robobrain can use certain scoped weapons again and Sulik can
use the wakizashi blade again
-Enhancements to Vault 14
-Slight changes to lightsabers (two colors now; swing weapons)
-new critter animation for some random encounters
-Killing critters inside the BOS Research Facility and BOS Bunker will now
count when considering karma, town reputation, and kill count
-Enhancements/changes to Vault 14
-Marcus will retain the perks of his new armor when he levels up
-Enemies will drop whatever they have in their hands when they are killed
(Thanks to Timeslip's sfall)
-Continued implementing changes to some aspects of the Lootable Armor mod.
This is a process that will take a while to fully implement to my final
vision. All enemies require that you possess a certain level of science
and/or repair in order to retrieve armor from them. I have gone through
many scripts to change/remove code. However, some enemies may provide two
sets of armor.


As always, post any bug reports on NMA or send them to me. Only real bugs
are welcome, and I will do my best to correct them. However, please attempt a
search of the appropriate thread before telling me about a bug, as it may have
already been addressed. And no, a search does not mean reading only the
previous page in the thread. Don't bother posting anything about how you think
something I have added ruins the mod or just doesn't belong. If that is the
case, then feel free to make your own mod. Comments such as "'something' needs
to be added to [insert location here]" are vague, and worse, just pointless.
And, just to clarify something: if you post a question on the boards or send me
a message and I don't answer you, it is not because I am too busy to respond. I
am ignoring you because the question has either been asked and answered a
number of times already or is addressed in one of the readme files.

MIB88

