Here is the latest edition of the Megamod, currently at version 2.32.

Some people still want to know what is included in this project. For those
who for some reason think it is a waste of time to read the readme files,
at least look at the titles of the various readme files... it's not too
difficult to figure it out then. Or, you could check out the wiki site -
falloutmods.wikia.com/wiki/MIB88_Megamod.

Now, though, on to installation. You do not need any previous versions of
this mod. Use only the files from this: Megamod 2.32. Just copy the files
included here into their respective folders. Or, even easier, delete the
data folder you have in your main Fallout 2 directory, and replace it with
the data folder found in this download.

Here are a few things to keep in mind that have helped me and other
players run this mod smoothly:

1. DO NOT JUST ADD THIS MOD ONTO A PREVIOUS VERSION OF THE MEGAMOD. There
is the chance that you have corrupted files or extra files that you should
not have, and you may get weird bugs.
2. Install version of Fallout 2 that takes up the largest amount of space.
3. Make sure you do not have a patch000.dat file in your main Fallout 2
directory. Either delete or rename it.
4. Make sure the individual items and critters inside the proto folder
are set to read-only.
5. Install the game and mod to a new location. Do not use the location
you usually use. Pick a new folder entirely or, better yet, a different
partition of your hard drive.
6. If you are going to uninstall a Fallout 2 game, you should also
restart your computer after doing so, before reinstalling the game again
and adding the Megamod.
7. If you have installed the game many times on your computer and removed
it, it might be a good idea to also run a registry cleaner.
8. If you are using Winrar, when you look at your proto files to see if
they are read only, they will say read only. Don't believe them. Uncheck
all the read only boxes. Then, check them again. 
9. Look at the proto files' properties to verify they are read-only. I
keep all necessary files on read only. If I see a file and I don't remember
if I had intentionally modified it or not, I check this. If it is not read
only, I assume it was made by the game and then delete it.
10. This mod doesn't work correctly with other mods, so don't try to add
anything else or otherwise modify it unless you really know what you are
doing. 


Also, some people have experienced a problem with the endgame narrations
skipping. This is not a feature of the mod, but a feature of having a fast
computer. Decrease the hardware acceleration for sound in the DirectX
Diagnositics Tool to get these working correctly. 


Changes in this version:

-Almost all of Killap's bug fixes from October 19, 2007 have been included 
-Children Patch (if you are using a European version) has been included
(really this time)
-Dr. Fung in San Francisco will no longer kill you when you ask him to
heal you
-Ardenius's guards now have the correct number of hit points
-Numerous dialog fixes
-Kaga and his henchmen now attack at the same time
-Morton brothers and their henchmen now attack at the same time
-Numerous fixes to Pipboy quest entries
-Immediately entering combat with the Enclave patrol at Gecko could allow the
player to have this encounter repeatedly. This has been corrected.
-The BOS Bunker, from the Alternative Life mod, is now reachable (I had mixed
up two numbers, making it impossible to get there before)
-Began implementing some changes to some aspects of the Lootable Armor mod.
This is a process that will take a while to fully implement to my final
vision. Some enemies require that you possess a certain level of science
and/or repair in order to retrieve armor from them. This will be most
noticeable with Enclave guards/patrolmen.



As always, post any bug reports on NMA, send them to me, or post them on the
wiki. Only real bugs are welcome, and I will do my best to correct them.
However, please attempt a search of the appropriate thread before telling me
about a bug, as it may have already been addressed. And no, a search does not
mean reading only the previous page in the thread. Don't bother posting
anything about how you think something I have added ruins the mod or just
doesn't belong. If that is the case, then feel free to make your own mod.
Comments such as "'something' needs to be added to [insert location here]"
are vague, and worse, just pointless. And, just to clarify something: if you
post a question on the boards or send me a message and I don't answer you,
it is not because I am too busy to respond. I am ignoring you because the
question has either been asked and answered a number of times already or is
addressed in one of the readme files.

MIB88
