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                                 TeamX presents

                            "Fallout2: A New Vision"

                                      v1.1

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 "A  New Vision" is our first major Fallout2 mod.  It contains quite a bit, but
 mainly and first of all:
    
  - plot  changes   (over  20 characters, 7 of which are completely new and the
    remaining have had their dialogs rewritten and new quests implemented)
  - new items (over 30 in all, including weapons and drugs)
  - maps  (some original levels have been redone, and a few new minor locations
    have been added)
  - ...everything else (changes in the weapon system, random encounters, etc.)


 Contents:

 1. Mod description
 2. Installation
 3. About Us
 4. Acknowledgements

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 1. Mod Description

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 The  mod  touches upon Arroyo, Klamath, the regions around them and (slightly)
 Redding.
 
 The  most  assiduous attention is given to the plot, character development and
 dialogs.
 The mod is braced with a unified plot, around with the action of the mod takes
 place.  And at the same time there are plenty of side quests, which have no or
 little  effect on the plot and are just there for the hell of it. The way your
 game  will  go  relies heavily on things like your base statistics and further
 development  (for instance, investing into previously seldomly used skills may
 reap interesting results in the future).
     
 The  mod  encloses  several  locations  and  maps.  For instance, the original
 rat-infested  caves  in  Klamath  have  been  completely  redone,  and are now
 something entirely different. The world map has also been imbued, so watch out
 for new mini-locations and special quests.
    
 The  mod  adds  various new items, including weapons and everyone’s favorite –
 drugs!
 The  weapons  system has also been substantially modified – the specifications
 of some types of ammunition have changed and some arms have been replaced. New
 possibilities  have  also  been added – like combining different components in
 order to create various drugs, etc.
 
 The  mod fits almost perfectly into the original game world and plot, so after
 finishing  the mod you can just go on playing the original game – but now with
 new items and abilities!

 OH  AND  YEAH: This is but a short list of changes, you’ll just have to finger
 out  the rest on your own ;). And another thing... Quite a few characters from
 the  original  game have remained untouched. Well, we were making a mod, not a
 brand  new game ;). So if you come across some minor mismatches in the dialogs
 of the “new” and “old” characters along the way, then just remember – it’s not
 a new game, just a mod ;).

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 2. Installation

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 1. Make  backup  copies of the patch000.dat and fallout2.exe files, as well as
    of the DATA folder.
 2. Delete  your  DATA folder. Copy patch000.dat and fallout2.exe files and the
    DATA folder from this archive into the game directory.
 3. Make  sure  that the "music_path2" parameter in your fallout2.cfg points to
    your DATA\sound\music\ folder.
 4. Start a new game and enjoy ;).

 NOTE: the mod *already* contains the 1.02d patch.

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 3. About Us

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 You can locate us at: www.teamx.ru

 If you wish to join, write to Wasteland Ghost (wasteland_ghost@mail.ru).
 Also send your bug reports there, or post them in our forum.

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 4. Acknowledgements

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 This  is  perhaps  the  hardest  part  – to remember, let alone list and thank
 everyone  who has contributed in the dragging of the mod to the finish line is
 probably... impossible. But hey, that doesn’t mean we won’t try:

 - Dims,   Abel,  Heinz  and the other researchers of the never forgotten Undat
   Division  for  their  documentation on the inner structure of Fallout, their
   very  nifty utilities, and, of course, their constant help, without which we
   would never have managed to finish the job.
 
 - il76,  Monah  and  the  members  of  the  former plot and design group for a
   brilliant plot, dialogs and so much more.
 
 - The  former  item  group staff for all the valuable information on items and
   images incorporated in the mod.
 
 - Anchorite for his lipsynch editor.
 
 - Zmey for giving Hakunin a voice (only in Russian version).
  
 - Kovarny for work on speech files.
 
 - Spybomb for his strain on items as well as some really great images.
 
 - Maza for some excellent PipBoy images.
 
 - Voron and Abel for our website and forum.
 
 - Raven for scripting the poker game.
 
 - Communist  for  a  hell-load  of  work  on  dialogs,  scripts and just about
   everything else.
 
 - The translation group for their dedicated work on the text. In particular:
   Dimm0n  -  for  always  taking on a whole lot of dirty work, Setau – for his
   energy,   mEtaLL1x  -  for  his  very  helpful  criticism, Julie Casey – for
   proof-reading.
 
 - Lunat!c, Ded, Tumyp and all plot and design group for very nice dialogs.
  
 - Sghi, Pal and Snookie for the maps.
 
 - Groundhog for the Team's logo.
 
 - Errant for Klamath Sewers music

 - Allan Shade for living long enough to see the mod released ;).
 
 - Izuken for his patience.
 
 - Tim,  Mc  Clur,  Mr  Extreme  and  all  the testers – for really testing the
   Russian  beta.  And  Mangler  for  fighting  off  the errors in style in the
   English version beta.
   
 - Every  member of the TeamX of the present, as well as everyone who helped us
   along the way - for making this mod.
 
 - Iceman345 for his splash-screens and utilities.
 
 - Wasteland Ghost for everything.
 
 - And,  of  course,  Black  Isle  Studios  for such a great game...and well as
   mapper and compiler, which really came in handy ;).


 And that about wraps it up. Let’s hope this isn’t the last time you’re reading
 a readme file to a TeamX creation ;).

 May fate smile down on your path in the Wasteland!