Here is the latest edition of the Megamod, currently at version 2.41

Let me say right off the bat that this current version would not have
been possible if not for the efforts of Timeslip and Nirran. Timeslip's
work has been the tool to allow for so many fixes and additions. As for
Nirran, he is a scripting animal, and really enjoys modding.

Installation: This update will only work if you already have the
Megamod version 2.4 already installed on your computer. Just copy the
files included in this archive into your Fallout 2 folder, pressing 'yes'
when prompted to overwrite any existing files with the same name. If you
are not prompted to overwrite any files, then you have just copied the
files to the wrong location or you did not have version 2.4 of the
Megamod installed on your computer.


Changes/Fixes made since version 2.4:

-Changed many of the encounters in which enemies were using dogs in their
party to attack the player. Now the dogs attack at the same time as the
other human enemies. (This was actually done in 2.4, but I forgot to
mention it.)
-Updated the way certain dialogs are handled in Bunker 21
-Corrections to Scraptown
    -The car will no longer disappear if you drive it there
    -Corrections to various NPCs there
-Attempting to recruit Dogmeat with iguana-on-a-stick no longer crashes
the game
-Xarn fixed: player can no longer set him free and get him to join you and
fight on your team
-Changes to roaches
    -Spit weapons work better and you will no longer see messages about
    them being out of ammo
    -Sounds work better
    -Eliminated the chance for 'looping', causing the roaches (and the game)
    to freeze
-New artwork for Metzger (in a certain situation)
-A number of new inventory items (though not fully implemented yet)
-Corrections to Klint
-Corrections to some support files
-Added files for critters/scenery in Vault 14
-Changed issues regarding money with the San Francisco merchants
-Added the NPCs Loot Bodies Mod by pelicano
-Included a number of missing files for the Primitive Tribe and Slaver Camp
-Attacking NPCs at the truck location and Bunker 21 will no longer ruin
your reputation in Arroyo
-Added a couple of new features for the car
    -Paint Job mod by Nirran included
    -The car will need more than just energy cells to keep running
-New Armorer perk
-Change in giving Jet antidote to Fannie Mae
-Vertibird Assault Team encounter no longer spawns Enclave ptrolmen
on top of each other
-Addition to Skynet to give him a little more 'life'
-Corrected dialog/possible double experience bug in Anthony Fassard
-Change to how the hypodermic needle filled with poison works
for a lot
-Change to Cult of Personality- the player can now become a made man of all
families
-Possibility to play as a bounty hunter (this will be expanded on later)
-Included artwork for Childkiller karmic title (thanks to Mr. Wolna)
-Characters regarding minor quest in Vault City courtyard holding pen now
work properly
-Added Nirran's fix to prevent incorrect quantities of ammunition from
being displayed
-NPCs should no longer fail to level up if Klint is in the party (thanks to
Timeslip)


As always, post any bug reports on NMA or send them to me. Only real bugs
are welcome, and I will do my best to correct them. However, please attempt a
search of the appropriate thread before telling me about a bug, as it may have
already been addressed. And no, a search does not mean reading only the
previous page in the thread. Don't bother posting anything about how you think
something I have added ruins the mod or just doesn't belong. If that is the
case, then feel free to make your own mod. Comments such as "'something' needs
to be added to [insert location here]" are vague, and worse, just pointless.
And just to clarify something: if you post a question on the boards or send me
a message and I don't answer you, it may not just be because I am too busy to
respond. It is entirely possible that I am ignoring you because the question
has either been asked and answered a number of times already or is addressed
in one of the readme files.

MIB88
