Here is the latest edition of the Megamod, currently at version 2.44

Installation: This version of the Megamod is a full repack. No other
versions of the Megamod are required. In fact, adding this version
on top of other versions of the Megamod will prevent you from getting
all of the latest fixes. Depending on what version of the game you
had installed before adding this update, any previously saved games
may or may not work. Additional tips to keep in mind:

When installed correctly, the main Fallout directory should contain the
following files and folders:

Data folder
Readme files folder (They are called readme files for a reason, people)
Proto folder
f2_res folder
Map Edges folder
translations folder
msvcp100.dll
msvcr71.dll
msvcr100.dll
ddraw.ini
ddraw.dll
BHPerk.ini
CriticalOverrides.ini
Damage.ini
elevators.ini
f2_res.ini
megamod.ini
on_death.ini
Push.ini
RandomLoot.ini
SlaverPerk.ini
weather.ini
XPmaster.ini
XPRush.ini
and a few text files

(Of course, this folder would also have your master.dat, critter.dat,
and Fallout2.exe installed from your CD.)

Next, run the ProcessDat2.exe file(the windows installer does this step 
automaticaly).When you do this, your master.dat file will be updated. 
Once the program is run, you should no longer have problems with party 
NPCs forgetting their levels.

Here are a few other things to keep in mind that have helped me and other
players run this mod smoothly:

1. Unless you are installing a patch only, DO NOT JUST ADD THIS MOD ONTO
A PREVIOUS VERSION OF THE MEGAMOD. There is the chance that you have
corrupted files or extra files that you should not have, and you may get
weird bugs.
2. Install version of Fallout 2 that takes up the largest amount of space.
3. Make sure you do not have a patch000.dat file in your main Fallout 2
directory. Either delete or rename it.
4. Make sure the individual items and critters inside the proto folder
are set to read-only.
5. Install the game and mod to a new location. Do not use the location
you usually use. Pick a new folder entirely or, better yet, a different
partition of your hard drive.
6. If you are going to uninstall a Fallout 2 game, you should also
restart your computer after doing so, before reinstalling the game again
and adding the Megamod.
7. If you have installed the game many times on your computer and removed
it, it might be a good idea to also run a registry cleaner.
8. If you are using Winrar, when you look at your proto files to see if
they are read only, they will say read only. Don't believe them. Uncheck
all the read only boxes. Then, check them again. 
9. Look at the proto files' properties to verify they are read-only. I
keep all necessary files on read only. If I see a file and I don't remember
if I had intentionally modified it or not, I check this. If it is not read
only, I assume it was made by the game and then delete it.
10. This mod doesn't work correctly with other mods or patches, so don't
try to add anything else or otherwise modify it unless you really know what
you are doing.
11. Buy a new hard drive and install Fallout 2 on it and NOTHING else. Then
install the Megamod.
12. Pray to whatever higher power(s) you believe in.
13. If you still can't get it to work, pack up all your computer equipment
and send it back to the manufacturer.

Some people have experienced a problem with the endgame narrations
skipping. This is not a result of the mod, but a result of having a fast
computer. Decrease the hardware acceleration for sound in the DirectX
Diagnositics Tool to get these working correctly. 

Also, this mod uses DirectX 9.0 graphics mode as default setting. You need
the at least the DX9.0c update to run it. Look at the Microsoft site for it
(or put the d3dx9_42.dll file into the game directory).

Some people still want to know what is included in this project. For those
who for some reason think it is a waste of time to read the readme files,
at least look at the titles of the various readme files... it's not too
difficult to figure it out then. Or, you could check out the wiki site -
falloutmods.wikia.com/wiki/MIB88_Megamod.


Changes/Fixes made since version 2.43:

-Klint has been completely rewritten
---Levels up normally, not with armor changes
---Problem with Klint and saving games will not occur
---Klint will not reset with an armor change
---Exploit to heal Klint with an armor change has been removed
---various doctors will now heal him too when the party is healed
---Klint will not appear in cut-scenes
---Klint will not be teleported with the player to the Bishop bedrooms
---Klint's ability to heal the player character has been limited
---Klint is not the unstoppable "tank" that he once was
-Numerous minor dialog corrections
-Included later version of Timeslip's Sfall
-Removed scripts from many items, thereby eliminating the dreaded "too
many items bug" that results in the missing Skilldex button
-Corrections to the main Modoc map and items there not stacking properly
-Addition of another new location to explore
-Fixed issue with Dr. Fung not talking to the player character
-Removed random scripts from the Bunker 21 and ghost town maps
-Killing characters at Bunker 21 will no longer make you an enemy of Arroyo
-Two quest items (keys for the EPA and a note from Sajag) are no longer
reversed
-Chance of Lumpy in Gecko being moved upon game load has been removed
-Bad weather no longer lowers AC and raises perception; it now correctly
raises AC and lowers perception
-Experience Master Perk
---Corrected a number of misspellings
---You can modify values for experience given, number of critters to be
killed, requirements, etc. in XPMaster.ini
-Game no longer freezes after combat between Lara's and Tyler's gangs on the
Den Residential map 
-Den locations when entering from the Worldmap have been modified
-Corrections to Primitive Tribe
---Can enter the caves even if you are an enemy of the Tribe
---Character removed from the map who was not supposed to be there
---Some spelling errors corrected
-Can use the EPA bug spray to kill various insects in the game. However, the
spray must be used from the backpack, not the hands.
-Targeting Gila lizards no longer gives blank body part locations
-roaches and fruit flies will now be affected by critical hits


As always, post any bug reports on NMA or send them to me. Only real bugs
are welcome, and I will do my best to correct them. However, please attempt a
search of the appropriate thread before telling me about a bug, as it may have
already been addressed. And no, a search does not mean reading only the
last page in the thread. Don't bother posting anything about how you think
something I have added ruins the mod or just doesn't belong. If that is the
case, then feel free to make your own mod. Comments such as "'something' needs
to be added to [insert location here]" are vague, and worse, just pointless.
And just to clarify something: if you post a question on the boards or send me
a message and I don't answer you, it may not just be because I am too busy to
respond. It is entirely possible that I am ignoring you because the question
has either been asked and answered a number of times already or is addressed
in one of the readme files.

MIB88
